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Gridding is a method for interpolating data values at regularly spaced locations (nodes) from irregularly spaced data. This is done using a variety of interpolation (gridding) algorithms. Most contouring algorithms require regularly spaced values to generate a contour maps.
There are a wide variety of gridding algorithms and the most suitable one is typically dependent on the data and the goal of the contouring. Currently, GaeaSynergy supports 6 gridding algorithms: Natural Neighbor, Inverse Distance, Modified Sheppard, Minimum Curvature, Trend Surface, and Nearest Neighbor. These algorithms are explained in more detail in the Gridding Algorithms section below.